Flutter / Flutter Animation
Creating Custom Animations in Flutter
This tutorial will guide you through the process of creating Custom Animations in Flutter. We'll learn how to create unique animations that fit specific needs.
Section overview
5 resourcesExplore how to add animations to enhance the user experience.
1. Introduction
Welcome to this tutorial on creating custom animations in Flutter. The aim of this tutorial is to guide you on how to create and implement your own unique animations in your Flutter applications.
By the end of this tutorial, you will learn:
- The basics of Flutter animations
- How to create custom animations
- How to implement these animations in your application
Prerequisites:
- Basic knowledge of Dart programming language
- Basic understanding of Flutter development
- A working Flutter development environment
2. Step-by-Step Guide
Animations in Flutter are encapsulated as Animation objects. These objects can be either of two types: Tweens and Physics-based animations. The Animation object knows the current state of an animation (for example, it’s completed or it’s stopped at a certain value), but it doesn’t know anything about what’s on the screen.
Let's dive into coding to understand it better.
3. Code Examples
Example 1: Simple Animation
This example will show a logo that fades out over a three-second duration.
class LogoApp extends StatefulWidget {
_LogoAppState createState() => _LogoAppState();
}
class _LogoAppState extends State<LogoApp> with SingleTickerProviderStateMixin {
Animation<double> animation;
AnimationController controller;
@override
void initState() {
super.initState();
controller = AnimationController(duration: const Duration(seconds: 3), vsync: this);
animation = Tween<double>(begin: 1, end: 0).animate(controller)
..addListener(() {
setState(() {
// The state that has changed here is the animation object’s value.
});
});
controller.forward();
}
@override
Widget build(BuildContext context) => Opacity(opacity: animation.value, child: FlutterLogo(size: 200));
@override
void dispose() {
controller.dispose();
super.dispose();
}
}
In this code snippet:
- We create an AnimationController that runs an Animation from 1 (fully visible) to 0 (invisible) over three seconds.
- We use
addListenerto rebuild the widget tree when the animation changes state, updating the opacity of the logo. - The
disposemethod is overridden to release resources when they are not needed.
4. Summary
In this tutorial, we have learned:
- The basics of animations in Flutter
- How to create a simple custom animation
- How to implement the animation in a Flutter application
For further learning, you can explore more complex animations and how to combine multiple animations.
5. Practice Exercises
Exercise 1 - Create a Flutter application that displays a square that changes color over five seconds.
Exercise 2 - Extend the application from Exercise 1 to make the square move across the screen while it changes color.
Solutions
Solution 1
You can use the Tween animation with Color as the generic to animate color changes.
Solution 2
To move the square across the screen, you need to animate the position of the square. You can use Positioned widget for this purpose inside a Stack. Then animate the top and left properties of the Positioned widget.
These exercises are designed to give you more practice with animations in Flutter and encourage you to experiment with different animation types and properties.
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