Go (Golang) / Testing and Debugging in Go
Getting Started with Unit Testing in Go
This tutorial will introduce you to the basics of writing and running unit tests in Go. You'll learn how to test various components of your Go code using the 'testing' package.
Section overview
5 resourcesTeaches unit testing, benchmarking, and debugging techniques in Go.
Getting Started with Unit Testing in Go
1. Introduction
In this tutorial, we aim to familiarize you with the basics of writing and running unit tests in Go. Unit testing is a critical aspect of software development that ensures the correct functioning of individual pieces of code (units). It plays a pivotal role in maintaining code quality and refactoring.
You will learn:
- The basic concepts of unit testing.
- How to write and run unit tests in Go.
- Using the testing package in Go.
Prerequisites:
- Basic understanding of Go programming language.
- Go environment installed on your computer.
2. Step-by-Step Guide
Go has a built-in testing tool called testing. This package provides support for automated testing of Go packages.
Creating a Test File:
Every test file in Go should have _test appended to the original file name and should be in the same package as the original file.
Writing a Test Function:
Test functions should start with the word Test followed by a word or phrase that starts with a capital letter.
Running a Test:
You can run the test file using go test command in the terminal.
Here is a simple example of a unit test in Go:
package main
import (
"testing"
)
func TestAdd(t *testing.T) {
sum := Add(2, 3)
if sum != 5 {
t.Errorf("Expected 5, but got %d", sum)
}
}
In this code, we have a test function TestAdd which tests the function Add.
3. Code Examples
Here are some practical examples:
Example 1: Function Test
package main
import (
"testing"
)
func Add(x, y int) int {
return x + y
}
func TestAdd(t *testing.T) {
sum := Add(2, 3)
if sum != 5 {
t.Errorf("Expected 5, but got %d", sum)
}
}
In this code, we are testing the Add function. The expected output is 5. If the function returns anything other than 5, the test fails.
Example 2: Table-Driven Test
package main
import (
"testing"
)
func Add(x, y int) int {
return x + y
}
func TestTableAdd(t *testing.T) {
var tests = []struct {
input1 int
input2 int
expected int
}{
{2, 3, 5},
{-1, 1, 0},
{100, 200, 300},
}
for _, test := range tests {
if output := Add(test.input1, test.input2); output != test.expected {
t.Error("Test Failed: {} inputted, {} expected, recieved: {}", test.input1, test.input2, test.expected, output)
}
}
}
In this code, we are performing table-driven testing. It's a way to build structured test cases in Go.
4. Summary
We covered the basics of unit testing in Go. We learned how to write and run tests using the testing package. We also explored table-driven testing.
For further learning, familiarize yourself with more advanced features of the testing package such as benchmarks and test suites.
5. Practice Exercises
Exercise 1: Write a test for a function that multiplies two numbers.
Solution:
package main
import (
"testing"
)
func Multiply(x, y int) int {
return x * y
}
func TestMultiply(t *testing.T) {
product := Multiply(2, 3)
if product != 6 {
t.Errorf("Expected 6, but got %d", product)
}
}
Exercise 2: Write a table-driven test for a function that returns the maximum of two numbers.
Solution:
package main
import (
"testing"
)
func Max(x, y int) int {
if x > y {
return x
}
return y
}
func TestTableMax(t *testing.T) {
var tests = []struct {
input1 int
input2 int
expected int
}{
{2, 3, 3},
{-1, 1, 1},
{100, 200, 200},
}
for _, test := range tests {
if output := Max(test.input1, test.input2); output != test.expected {
t.Error("Test Failed: {} inputted, {} expected, recieved: {}", test.input1, test.input2, test.expected, output)
}
}
}
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