UI/UX Design / Design Systems and Component Libraries
Creating Reusable UI Components with Figma
In this tutorial, you will learn how to create reusable UI components using Figma, a popular design tool.
Section overview
5 resourcesExplains the importance of design systems, reusable UI components, and maintaining design consistency.
Creating Reusable UI Components with Figma
1. Introduction
In this tutorial, we will walk through the process of creating reusable UI components using Figma, an increasingly popular tool for UI/UX design.
You'll learn how to:
- Create components in Figma
- Make those components reusable
- Modify individual instances of your components
This tutorial assumes you have a basic understanding of using Figma and its interface.
2. Step-by-Step Guide
Concepts
Components in Figma are like LEGO blocks. They are reusable elements that you can use to build your designs. For example, you could create a button component and reuse this across your design files.
Instances are copies of a component that you can reuse in your designs. You can make changes to certain properties of an instance without affecting the main component.
Creating a Component
- Start by creating an element that you want to turn into a component. This could be a button, a card, an icon, or any other UI element.
- Once your element is ready, select it and click on the "Create component" button in the top right corner of the Figma interface.
Creating an Instance
- To create an instance of a component, select the component and click on the "Instance" button in the top right corner.
- Drag and drop the instance to the desired location in your design.
Modifying an Instance
- To modify an instance, select it and make changes in the right panel.
- You can override certain properties such as fill color, stroke, and text without affecting the main component.
Best Practices and Tips
- Make sure to name your components and organize them in a sensible way. This will make it easier to find and use them later.
- Use the "Reset instance" option to revert any changes made to an instance and return it to its original state.
- Use the "Detach instance" option to convert an instance into a regular layer that's no longer connected to the main component.
3. Code Examples
Since Figma is a graphical tool, we would not have code examples. Instead, let's look at some practical examples of how to use components.
Example 1: Creating a Button Component
- Draw a rectangle on the canvas.
- Add a text layer on top of the rectangle and enter your button text.
- Select both layers and click on "Create component".
Example 2: Creating an Instance of the Button
- Select the button component and click on "Instance".
- Drag and drop the instance onto your canvas.
Example 3: Modifying the Instance
- Select the button instance.
- In the right panel, change the text to "Click me!".
4. Summary
In this tutorial, we learned how to create reusable UI components in Figma and how to modify individual instances of those components. This will allow you to create consistent and efficient designs.
For further learning, explore topics such as auto layout, variants, and interactive components in Figma.
5. Practice Exercises
-
Create a card component with an image, title, and description. Then create an instance of the component and modify the title and description.
-
Create a navigation bar component with several menu items. Then create an instance of the component and modify the active menu item.
-
Create a form component with several input fields and a submit button. Then create an instance of the component and modify the placeholders and button text.
Remember, practice is the key to mastering any tool or concept. Keep creating components and instances, and experiment with different types of UI elements. Happy designing!
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