This tutorial is designed to provide a basic understanding of Augmented Reality (AR), the devices involved, and the fundamental principles of creating AR experiences.
By the end of this tutorial, you will be able to:
Prerequisites: Basic understanding of programming concepts is recommended, but not necessary.
There are mainly three types of AR:
AR can be experienced on devices like smartphones, tablets, smart glasses, and headsets.
Creating an AR app involves designing the UI, setting up the AR session, adding AR objects, and managing user interaction.
Let's create a simple AR app using ARKit, a framework in iOS for AR.
// Import the ARKit framework
import ARKit
class ViewController: UIViewController {
// Connect the ARView from storyboard
@IBOutlet var sceneView: ARSCNView!
// Create a ARSession configuration object
let configuration = ARWorldTrackingConfiguration()
override func viewDidLoad() {
super.viewDidLoad()
// Run the view's session
sceneView.session.run(configuration)
// Show statistics such as fps and timing information
sceneView.showsStatistics = true
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
In the code above, we first import the ARKit framework. Then, we create a new AR session configuration. The configuration sets up tracking of the device's orientation and position. The session is then run on the scene view, which is connected to the storyboard.
In this tutorial, we've covered the basics of AR, including its types, devices used, and how to create an AR app. For further learning, you can explore advanced AR concepts like plane detection, physics, and animations.
Some additional resources:
- ARKit Documentation
- ARCore Documentation
Solutions
SCNNode
object, setting its geometry, and adding it to the scene's rootNode. Keep practicing and exploring more about AR for better understanding and mastery of the subject.