This tutorial aims to introduce you to various Augmented Reality (AR) game platforms. The goal is to familiarize yourself with these platforms and understand their features, pros, and cons. This will help you choose the right platform for your AR game development needs.
By the end of this tutorial, you will:
This tutorial is beginner-friendly. However, having a basic understanding of AR and game development in general will be beneficial.
AR game platforms are development environments designed to create AR-based games. These platforms provide tools and libraries that make it easy to integrate AR technologies into your games.
Here are some popular AR game platforms:
Unity is a versatile game development platform that supports AR game development through a package called AR Foundation. AR Foundation allows developers to build AR apps that can run on both Android and iOS.
Unreal Engine is a powerful game development platform that supports AR game development through Google’s ARCore. Unreal Engine allows for high-fidelity visualizations which is a plus for AR game development.
Here's a simple code snippet to place an object in an AR scene in Unity:
using UnityEngine;
using UnityEngine.XR.ARFoundation;
public class PlaceObject : MonoBehaviour
{
public ARRaycastManager raycastManager;
public GameObject objectToPlace;
void Update()
{
if (Input.touchCount > 0)
{
Vector2 touchPosition = Input.GetTouch(0).position;
List<ARRaycastHit> hits = new List<ARRaycastHit>();
raycastManager.Raycast(touchPosition, hits, TrackableType.Planes);
if (hits.Count > 0)
{
Pose hitPose = hits[0].pose;
Instantiate(objectToPlace, hitPose.position, hitPose.rotation);
}
}
}
}
This script first gets the position of the touch on the screen. It then performs a raycast from that position into the AR scene. If the raycast hits a detected plane, it places the specified object at the hit position.
Here's a simple blueprint to place an object in an AR scene in Unreal:
This blueprint gets the location of the touch on the screen. It then performs a line trace from that position into the AR scene. If the line trace hits a detected plane, it spawns the specified actor at the hit location.
In this tutorial, you were introduced to AR game platforms. You learned about Unity with AR Foundation and Unreal Engine with ARCore. You also saw code examples for placing objects in an AR scene on both platforms.
Next, you can start building your own simple AR games. Choose a platform that fits your needs and start experimenting. There are plenty of resources and tutorials available for both platforms.
Exercise 1: Create a Unity project and add AR Foundation. Place a cube on a detected plane when the screen is touched.
Exercise 2: Create an Unreal project and add ARCore. Spawn an actor on a detected plane when the screen is touched.
Exercise 3: Expand on exercise 1 or 2 by adding interaction to the placed object or actor. For example, you could change the color of the object when it is touched.
For further practice, try making a simple game like tic-tac-toe or checkers in AR. You can start by placing game pieces on a detected plane. Then, add rules and win conditions. Don't be afraid to experiment and try different things!