This tutorial aims to educate you on how Augmented Reality (AR) can be integrated into medical training. By the end of this tutorial, you should be able to understand how AR functions in a medical setting and how to begin implementing AR applications for medical training.
Augmented Reality (AR) is a technology that overlays digital information on the real-world environment. This technology is widely used in various fields, including medical training. By using AR, medical students can practice surgeries and procedures without the risk of making mistakes on actual patients.
AR is used in medical training to create highly interactive and visually compelling learning experiences. Students can interact with 3D models of organs, conduct virtual dissections, and even simulate surgeries. This not only makes learning more engaging but also makes complex medical concepts easier to understand.
To create an AR application for medical training, you first need to install Unity3D and AR Foundation. Unity is a powerful game development platform, while AR Foundation is a package that allows you to build AR applications for both Android (ARCore) and iOS (ARKit).
Let's create a simple AR application to display a 3D model of a heart.
First, create a new project in Unity and install AR Foundation and ARCore/ARKit packages.
// Import AR Foundation and ARCore/ARKit packages
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
Next, let's create a script to place our 3D heart model in the AR space.
// Create a script to place the heart model in AR
public class PlaceHeartModel : MonoBehaviour
{
// Reference to the AR Raycast Manager
private ARRaycastManager arRaycastManager;
// Prefab for the 3D heart model
public GameObject heartModelPrefab;
// List to hold the hits
private List<ARRaycastHit> hits = new List<ARRaycastHit>();
private void Awake()
{
// Get the AR Raycast Manager
arRaycastManager = GetComponent<ARRaycastManager>();
}
private void Update()
{
// If the user touches the screen
if (Input.touchCount > 0)
{
// Get the touch position
Vector2 touchPosition = Input.GetTouch(0).position;
// If there is a hit
if (arRaycastManager.Raycast(touchPosition, hits, TrackableType.PlaneWithinPolygon))
{
// Get the pose
Pose hitPose = hits[0].pose;
// Instantiate the heart model at the hit pose
Instantiate(heartModelPrefab, hitPose.position, hitPose.rotation);
}
}
}
}
In this tutorial, we have covered the basics of AR, its application in medical training, and how to begin developing an AR application. We also implemented a simple AR application to display a 3D model of a heart.
Remember, the key to mastering AR in medical training is practice. Keep experimenting with different AR features and medical scenarios. Happy coding!