AR and Social Issues

Tutorial 5 of 5

AR and Social Issues: A Comprehensive Tutorial

1. Introduction

This tutorial aims to explore the fascinating intersection of Augmented Reality (AR) technology and social issues. We will delve into how AR can be harnessed responsibly to tackle pressing social challenges.

By the end of this tutorial, you'll have a solid understanding of AR technology, and you'll be equipped with knowledge on how to use it as a tool for tackling social issues.

Prerequisites:
- Basic understanding of programming concepts
- Familiarity with a programming language, preferably JavaScript or Python, would be beneficial

2. Step-by-Step Guide

AR technology superimposes digital information—such as images, sounds, and text—onto the real world. This technology has vast potential to address social issues. Now, let's delve into how this can be achieved.

2.1 Understanding AR Technology

AR technology overlays digital enhancements to augment the real world. This is often achieved using complex algorithms and sensors that gather data about the environment and the user's interaction with it.

2.2 Social Issues and AR

AR can be used to raise awareness about social issues. For example, an AR application can simulate the effects of climate change, demonstrating the impact of rising sea levels or deforestation to users.

2.3 Creating an AR Application

To create an AR application, you'll need to leverage AR frameworks such as AR.js, ARKit, or ARCore. These frameworks provide features like image tracking, face tracking, and 3D object rendering.

2.4 Best Practices

  • Always prioritize user safety and privacy
  • Make sure your application is accessible to people with different abilities
  • Test your application extensively before release to ensure it works as intended

3. Code Examples

Here, we'll create a basic AR application using AR.js. This application will overlay information about recycling onto real-world objects.

<!DOCTYPE html>
<html>
<head>
  <script src="https://aframe.io/releases/0.9.0/aframe.min.js"></script>
  <script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar.js"></script>
</head>
<body style='margin : 0px; overflow: hidden;'>
  <a-scene embedded arjs>
    <!-- We will use a QR code marker -->
    <a-marker preset="barcode">
      <a-entity
        position="0 0 0"
        scale="0.5 0.5 0.5"
        gltf-model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/HEAD/2.0/Duck/glTF/Duck.gltf">
      </a-entity>
    </a-marker>
    <a-entity camera></a-entity>
  </a-scene>
</body>
</html>
  • The script tags in the head include the AR.js and A-Frame libraries
  • A scene is defined using the 'a-scene' tag
  • The 'a-marker' tag defines an AR marker, which is used to overlay the 3D model onto the real world
  • The 'a-entity' tag is used to define the 3D model that will be overlaid onto the marker

Expected Output:

When you open this webpage and point your device’s camera at the defined marker, you should see a 3D model of a duck.

4. Summary

In this tutorial, we've explored the intersection of AR technology and social issues, and how AR can be used as a tool for social change. We've also created a basic AR application using AR.js.

Next steps for learning include exploring other AR libraries and frameworks, and learning how to create more complex AR applications.

5. Practice Exercises

Exercise 1: Create an AR application that overlays a 3D model of a globe onto a marker.

Solution: Modify the 'gltf-model' attribute in the 'a-entity' tag to link to a 3D model of a globe.

Exercise 2: Create an AR application that uses multiple markers, each overlaying a different 3D model.

Solution: Add multiple 'a-marker' tags, each with a unique preset value and a corresponding 'a-entity' tag.

Tips for Further Practice: Experiment with different types of markers, such as pattern markers and custom markers, and explore other features of AR.js, such as location-based AR and image tracking.