This tutorial aims to introduce you to the basic principles of game Artificial Intelligence (AI) and Non-Player Character (NPC) behavior. By the end of this tutorial, you will understand how to make your game feel more immersive and realistic.
The user will learn the fundamental concepts of game AI, how to design and implement NPC behavior in a game, and how to create simple AI algorithms.
Basic understanding of computer programming is required. Knowledge of a game development platform like Unity or Unreal Engine would be beneficial.
Game AI: Game AI is a form of AI that is used to generate human-like intelligence in games. It is responsible for the autonomous behavior of characters or objects in a game.
NPC Behavior: NPC behavior refers to the actions and reactions of characters in a game that are not controlled by a human player. The goal of NPC behavior is to make the game world feel alive and responsive.
Example of Game AI: A simple example of game AI could be a game where the AI controls the difficulty level based on the player's skill level. As the player gets better, the AI increases the difficulty level to maintain a challenge.
Example of NPC Behavior: An example of NPC behavior could be a character in a game that reacts to the player's actions. For instance, if the player attacks the character, the character could run away or fight back.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPC : MonoBehaviour
{
public float speed = 3.0f;
private bool isMoving = false;
void Update()
{
if (isMoving)
{
transform.position += transform.forward * speed * Time.deltaTime;
}
}
void OnMouseDown()
{
isMoving = !isMoving;
}
}
isMoving
variable determines whether the NPC is currently moving.OnMouseDown
function is called when the NPC is clicked. It toggles the isMoving
variable.using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAI : MonoBehaviour
{
public Transform target;
public float speed = 3.0f;
void Update()
{
float step = speed * Time.deltaTime; // calculate distance to move
transform.position = Vector3.MoveTowards(transform.position, target.position, step);
}
}
target
variable is a reference to the player's position.MoveTowards
function moves the NPC towards the player's position.In this tutorial, we have learned the basics of game AI and NPC behavior, and how to implement them in a game. We have also covered some best practices and tips for designing game AI.
Exercise 1: Create a simple AI for an enemy character that follows the player.
Exercise 2: Create an NPC that reacts to the player's actions by running away when the player comes near.
Solution 1: Refer to the "Simple Enemy AI in Unity" code example above.
Solution 2: This would involve creating an NPC with a "flee" behavior. You could use Unity's Vector3.MoveAwayFrom
function to move the NPC away from the player.
Remember, practice is key when learning new concepts. Keep experimenting with different types of AI and NPC behaviors to get a feel for what works best in different scenarios.