In this tutorial, we will explore the process of user testing and feedback collection for games. User testing is an essential part of game development as it helps identify areas for improvement, ensuring the final product is as polished and bug-free as possible.
By the end of this tutorial, you will learn how to:
Prerequisites: A basic understanding of game development is recommended, but not required.
User testing is all about understanding your players and their experiences.
User Testing: This is the process of evaluating a game by testing it on users. The main purpose is to detect any usability issues, gather data and learn about the user's satisfaction with the product.
Feedback Collection: This is the process of gathering opinions and comments about a game from users. It can be collected through surveys, interviews, or playtesting sessions.
Design your tests around your users: Understand who your users are and what they want from your game to create tests that will provide valuable insights.
Collect both quantitative and qualitative feedback: Quantitative data (like completion times or scores) provides objective insights, while qualitative feedback (like user comments) gives context.
Act on the feedback: Feedback is only useful if it's used to improve the game. Prioritize issues based on their impact and address them.
In this section, we'll look at some code snippets that demonstrate how feedback can be collected within a game.
Here's a simple example of how you might implement an in-game survey using JavaScript:
// Define a survey object
let survey = {
questions: ["Did you enjoy the game?", "Was the game too difficult?"],
responses: [[], []]
};
// Function to handle user response
function handleResponse(questionIndex, response) {
survey.responses[questionIndex].push(response);
}
// Call the function with a user's response
handleResponse(0, "Yes");
In this example, handleResponse
is a function that takes an index of a question and a user's response, then stores the response in the survey
object.
Here's an example of how you might track metrics such as completion time in a game:
let startTime, endTime;
// Start the timer when the user begins the game
function startGame() {
startTime = new Date();
}
// End the timer when the user finishes the game
function endGame() {
endTime = new Date();
let timeDiff = endTime - startTime;
timeDiff /= 1000;
console.log("Time to complete the game: " + timeDiff + " seconds");
}
startGame();
// Simulate end of game after 5 seconds
setTimeout(endGame, 5000);
In this code, startGame
and endGame
functions are used to calculate how long it takes for a user to complete the game.
In this tutorial, we have covered the basics of user testing and feedback collection for games. We've learned how to design effective user tests, collect and interpret both quantitative and qualitative feedback, and make changes to your game based on that feedback.
To continue learning, consider exploring more advanced topics, such as:
- Advanced analytics tools for games
- A/B testing in games
- User experience (UX) design for games
Here are some exercises to help further your understanding:
For example, you might have multiple-choice questions, or questions that allow for multiple responses.
Expand the game timer code to include more metrics.
As you work on these exercises, remember: the most important part of user testing and feedback collection is to use the information you gather to improve your game.