This tutorial aims to guide you in building real-time multiplayer games. We'll cover important aspects like real-time client-server communication, game state synchronization, and more.
By the end of this tutorial, you'll be able to:
- Understand the client-server model for real-time games
- Implement game state synchronization
- Build a basic real-time multiplayer game
Basic knowledge of JavaScript and Node.js is required. Familiarity with WebSockets would be beneficial.
In a real-time multiplayer game, multiple clients (players) interact with the server. The server maintains the game's state and sends updates to all clients. WebSockets is a communication protocol allowing real-time, bi-directional, communication between client and server.
To keep all players in sync, the server continuously broadcasts the game state to all clients. When a client performs an action, it sends a message to the server, which updates the game state and broadcasts it.
We'll build a simple multiplayer game where players move around a board. The server will manage the players' positions and broadcast them.
// Require the necessary modules
const http = require('http');
const WebSocket = require('ws');
// Create an HTTP server
const server = http.createServer();
// Create a WebSocket server
const wss = new WebSocket.Server({ server });
// Array to store player positions
let players = [];
wss.on('connection', ws => {
ws.on('message', message => {
// Update player position based on received message
// Then broadcast the new player positions
});
});
// Start the server on port 8080
server.listen(8080);
This sets up the server and WebSocket connection. When a message (player action) is received, it's processed, the game state is updated and then broadcasted.
// Create a WebSocket connection to the server
const ws = new WebSocket('ws://localhost:8080');
ws.onopen = () => {
console.log('Connected to server');
};
ws.onmessage = message => {
// Update game state based on received message
};
// Send player action to the server
ws.send('player action');
This connects the client to the server and listens for messages (game state updates). It also sends a player action to the server.
You've learned about the client-server model for real-time games, implemented game state synchronization, and built a simple multiplayer game. Next, you could learn about adding more features like player scoring, different player actions, etc. You can check out the Mozilla Developer Network for more resources.