Welcome to our introductory tutorial on Kotlin programming. The goal of this tutorial is to provide a basic understanding of Kotlin, a statically-typed programming language that runs on the Java Virtual Machine (JVM).
By the end of this tutorial, you will be able to understand the syntax, types, and control structures of Kotlin.
Kotlin has been designed to be completely interoperable with Java, and it's aimed at eliminating some of the shortcomings of Java, like null pointer exceptions and verbose syntax.
The 'main' function is the entry point of a Kotlin program. Below is the syntax of a simple Kotlin program:
fun main() {
println("Hello, World!")
}
Kotlin has two types of variables: mutable (can be changed) and immutable (cannot be changed). Use 'val' for declaring immutable variables and 'var' for mutable ones.
val name: String = "John" // Immutable variable
var age: Int = 25 // Mutable variable
Control structures in Kotlin include 'if', 'when', 'for', and 'while' loops.
var a = 10
var b = 20
// If-Else
if (a > b)
println("a is greater")
else
println("b is greater")
// When (Similar to switch in other languages)
when (a) {
10 -> println("Ten")
20 -> println("Twenty")
else -> println("None of the above")
}
Let's go through some practical examples:
fun main() {
println("Hello, World!")
}
In this example, 'fun main()' is the starting point of the program. 'println' is a function that prints a line of text to the console.
Expected output: Hello, World!
fun main() {
val name: String = "John" // Immutable variable
var age: Int = 25 // Mutable variable
println("Name: $name")
println("Age: $age")
}
This example demonstrates how to declare and use variables. '$' is used to access the variable value.
Expected output:
Name: John
Age: 25
In this tutorial, we've covered the basics of Kotlin programming, including syntax, types, and control structures. For further learning, consider exploring Kotlin's object-oriented programming features, and how it interoperates with Java.
Now that you've learned the basics of Kotlin, it's time to put your knowledge into practice.
Exercise 1: Write a Kotlin program to print the multiplication table of a number.
Exercise 2: Write a Kotlin program to check whether a number is prime or not.
Tips for further practice: Try solving problems on coding platforms in Kotlin, or explore building Android apps using Kotlin. Remember, practice is the key to mastering any programming language.
Happy Coding!