The goal of this tutorial is to guide you through the process of publishing your Flutter app to Google Play Store and Apple App Store. Upon completion of this guide, you will be able to:
Prerequisites:
- Basic knowledge of Flutter development
- Flutter SDK installed on your development machine
- An app made with Flutter
- Active developer accounts on Google Play and Apple's App Store
Before you can submit your Flutter app to the app stores, you need to prepare it for release. This involves setting up an app icon, splash screen, version number, and build number.
Example:
// Your pubspec.yaml should look something like this:
name: my_app
description: A new Flutter application.
version: 1.0.0+1
environment:
sdk: ">=2.7.0 <3.0.0"
In the above code snippet, 1.0.0
is the version number and 1
is the build number. These numbers should be incremented with each new release.
Once your application is ready for release, you need to generate a signed Android App Bundle (.aab
) or an iOS App Archive (.ipa
).
Example:
For Android:
flutter build appbundle
For iOS:
flutter build ios
The last step is to submit your app to Google Play Store and Apple App Store.
Example:
For Google Play Store, you can use the Google Play Console to upload your .aab
file. For Apple App Store, you can use the Xcode to upload your .ipa
file.
Let's see some practical examples:
You can set the app icon in the pubspec.yaml
file.
flutter:
uses-material-design: true
assets:
- images/
module:
androidX: true
plugin:
androidPackage: com.example.myapp
pluginClass: MyAppPlugin
In the above code snippet, images/
is the directory where you will place your app icon.
flutter build appbundle --release
This command generates a signed Android App Bundle in the build/app/outputs/bundle/release/
directory.
flutter build ios --release
This command generates a signed iOS App Archive in the build/ios/iphoneos/
directory.
In this tutorial, we covered:
Remember, practice is the key to mastering any skill. Happy coding!