Architecture Design

Tutorial 3 of 4

Architecture Design Tutorial

1. Introduction

Goal of the Tutorial

This tutorial aims to introduce you to the fundamental principles of software architecture. We will be focusing on how to plan and design the structure of an application to ensure it is scalable, maintainable, and testable.

Learning Outcomes

By the end of this tutorial, you will be able to:
1. Understand the basics of software architecture.
2. Design and plan the structure of an application.
3. Implement scalable, maintainable, and testable software architectures.

Prerequisites

Basic knowledge of programming concepts and software development is required. Familiarity with an object-oriented programming language will be beneficial.

2. Step-by-Step Guide

Concepts

Software architecture is the blueprint of a system. It defines the system's structure and behavior. The architecture is responsible for the communication between system components, their interactions, and constraints.

High-Level Design

It involves the design of the system's interaction with external entities, the system's structure, and the technologies used in the system.

Low-Level Design

It involves the design of the actual components, their interactions, and data flow.

Best Practices

  1. Separation of Concerns: Different functionalities should be handled by different components.
  2. Encapsulation: Internal workings of a component should be hidden and only necessary interfaces should be exposed.
  3. Abstraction: The complexity of the system should be hidden, providing only the essential details to the user.

3. Code Examples

Example 1: High-Level Design

// We have a system with two main components: User Interface and Database
class UserInterface {
  /* Handles user interactions */
}

class Database {
  /* Handles data storage and retrieval */
}

In this example, we have a high-level design with two main components: User Interface and Database. Each has its own responsibilities, ensuring separation of concerns.

Example 2: Low-Level Design

class UserInterface {
  constructor(database) {
    this.database = database;
  }

  getUserData(userId) {
    // Request data from database
    return this.database.retrieveData(userId);
  }
}

class Database {
  retrieveData(userId) {
    // Retrieve data from storage
  }
}

In this example, we have a low-level design where the UserInterface requests data from the Database. The internal workings of the Database are hidden from the UserInterface, demonstrating encapsulation.

4. Summary

In this tutorial, we've covered the basics of software architecture, including high-level and low-level design, and key principles such as separation of concerns, encapsulation, and abstraction.

As next steps, consider learning about specific architecture patterns like MVC, MVVM, and Microservices. Additional resources include books like "Clean Architecture" by Robert C. Martin and "Design Patterns: Elements of Reusable Object-Oriented Software" by Erich Gamma.

5. Practice Exercises

Exercise 1: High-Level Design

Design a high-level architecture for a simple blogging platform. It should include components like User Interface, Database, and Content Management.

Exercise 2: Low-Level Design

Design a low-level architecture for the User Interface and Content Management components of the blogging platform.

Tips

Remember to follow the principles of separation of concerns, encapsulation, and abstraction. Design each component to have a single responsibility and interact with other components through clear interfaces.