Understanding Storyboards and ViewControllers

Tutorial 3 of 5

1. Introduction

Goal

The goal of this tutorial is to provide a comprehensive understanding of Storyboards and ViewControllers in iOS development. By the end, you'll be able to create and manage your app's screens using these components.

Learning outcomes

  • Understanding what Storyboards and ViewControllers are
  • Learning how to create and manage different screens using Storyboards
  • Understanding how to navigate between different screens using segues
  • Getting familiar with the lifecycle of a ViewController

Prerequisites

  • Basic knowledge of Swift programming language
  • Familiarity with Xcode IDE

2. Step-by-Step Guide

Storyboards

A storyboard is a visual representation of the user interface of an iOS application, showing screens of content and the connections between those screens. In a storyboard, you can lay out visual components, set their properties, and create navigation flows.

ViewControllers

A ViewController manages a single content view with its associated controls and manages transitions between views. It coordinates with model objects and other controller objects.

Creating a Storyboard

Open Xcode and create a new project. You'll see a file named Main.storyboard. This is where you design your application's user interface.

Creating a ViewController

In the storyboard, click on the + button in the top right corner, search for ViewController, and drag and drop it onto your storyboard.

Connecting ViewControllers

To navigate between ViewControllers, we use segues. Ctrl+drag from a button in one ViewController to another ViewController to create a segue.

3. Code Examples

Creating a segue

// This is an action connected to a button
@IBAction func navigateToSecondScreen(_ sender: Any) {
    performSegue(withIdentifier: "SecondScreenSegue", sender: self)
}
  • performSegue(withIdentifier:sender:) is a built-in method to perform segues programmatically.
  • "SecondScreenSegue" is the identifier of the segue we want to perform. This identifier is set in the storyboard.

Preparing for a segue

override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
    if segue.identifier == "SecondScreenSegue" {
        // getting a reference to the destination view controller
        let secondScreenViewController = segue.destination as! SecondScreenViewController

        // set properties on the destination view controller
        secondScreenViewController.someProperty = "Hello, Second Screen!"
    }
}
  • prepare(for:sender:) is a method that is called before a segue is performed.
  • We use it to pass data between ViewControllers.

4. Summary

In this tutorial, we've learned about:

  • The role of Storyboards in designing the user interface
  • The role of ViewControllers in managing screens
  • How to navigate between screens using segues

Next, you could learn more about different types of segues and how to create custom transitions between screens.

5. Practice Exercises

  1. Exercise 1: Create a new project and add three ViewControllers. Navigate between them using segues.

Solution:

This exercise should be straightforward if you followed the tutorial. Remember to give each segue a unique identifier.

  1. Exercise 2: Pass data from the first ViewController to the second.

Solution:

You can do this in prepare(for:sender:) method. Define a property in the second ViewController and set it in this method.

  1. Exercise 3: Dismiss the second ViewController programmatically and pass data back to the first ViewController.

Solution:

This can be done using delegation. Define a protocol with a method to pass data back in the second ViewController. The first ViewController should adopt this protocol. When dismissing the second ViewController, call this method.