In this tutorial, we will cover the concept of abstract classes and interfaces in TypeScript. Understanding these concepts will help you create more structured and uniform code in TypeScript. By the end of this tutorial, you will have a solid understanding of how to define and work with abstract classes and interfaces.
What you will learn:
Prerequisites:
Abstract classes are base classes from which other classes may be derived. They may not be instantiated directly. Unlike an interface, an abstract class may contain implementation details for its members.
abstract class Animal {
abstract makeSound(): void;
move(): void {
console.log('Moving...');
}
}
In the above example, Animal
is an abstract class that has an abstract method makeSound
. It also has a normal method move
.
Remember:
An interface is a syntactical contract that an entity should conform to. They are used to define the structure of variables, functions, classes or objects.
interface Animal {
name: string;
age: number;
makeSound(): void;
}
In the above example, Animal
is an interface that expects any object implementing it to have a name
, age
, and a function makeSound
.
Remember:
abstract class Animal {
abstract makeSound(): void;
move(): void {
console.log('Moving...');
}
}
class Dog extends Animal {
makeSound() {
console.log('Barking...');
}
}
const myDog = new Dog();
myDog.makeSound(); // Barking...
myDog.move(); // Moving...
In the above example, Dog
is a class that extends the abstract class Animal
. It provides the implementation for the makeSound
method. We can create an instance of Dog
and call the makeSound
and move
methods.
interface Animal {
name: string;
age: number;
makeSound(): void;
}
class Dog implements Animal {
name = 'Tommy';
age = 5;
makeSound() {
console.log('Barking...');
}
}
const myDog = new Dog();
console.log(myDog.name); // Tommy
myDog.makeSound(); // Barking...
Here, Dog
is a class that implements the Animal
interface. It provides values for name
, age
and a method makeSound
.
In this tutorial, we explored abstract classes and interfaces in TypeScript. We learned how to define and use them, and looked at some practical examples.
Key Points:
For further learning, you can explore:
Exercise 1: Create an abstract class Shape
with methods calculateArea
and calculatePerimeter
. Then, implement this abstract class in a Circle
class.
Exercise 2: Create an interface Vehicle
with properties speed
and model
, and a method getDetails()
. Then, create a Car
class that implements this interface.
Remember, practice is the key to mastering any concept. Happy coding!