This tutorial aims to help you understand and work effectively with interfaces in TypeScript. Interfaces are a powerful way to define custom types for objects, enabling more robust type-checking and easier code organization.
By the end of this tutorial, you'll be able to:
- Understand what interfaces are and how they work in TypeScript.
- Define and use interfaces to create custom types.
- Implement best practices when working with interfaces.
Interfaces in TypeScript are a way to define a contract for a particular object's structure. They allow us to define custom types, ensuring our objects adhere to a specific structure.
Interfaces are defined using the interface
keyword followed by the interface's name. For example:
interface User {
name: string;
age: number;
}
This code defines a User
interface with two properties: name
and age
.
Once an interface is defined, we can use it to type-check our objects:
let user: User = {
name: "John Doe",
age: 25
};
If we try to create a User
object that doesn't match the interface, TypeScript will throw an error.
// Define an interface
interface User {
name: string;
age: number;
}
// Use the interface
let user: User = {
name: "John Doe",
age: 25
};
console.log(user);
// Expected output: { name: 'John Doe', age: 25 }
This example demonstrates how to define and use a basic interface in TypeScript. Any object declared with the type User
must have a name
property of type string
and an age
property of type number
.
// Define an interface with optional properties
interface User {
name: string;
age?: number; // The "?" denotes that the property is optional
}
// Use the interface
let user: User = {
name: "John Doe",
};
console.log(user);
// Expected output: { name: 'John Doe' }
In this example, the age
property is optional in the User
interface. This means a User
object can, but doesn't have to, have an age
property.
This tutorial covered the basics of working with interfaces in TypeScript. We learned what interfaces are, how to define them, and how to use them to create custom types. We also looked at examples demonstrating these concepts.
Create an interface Animal
that has two properties: name
(string) and age
(number).
Update the Animal
interface so the age
property is optional.
Solutions and explanations will be provided on demand. These exercises can be expanded by adding more properties, making some properties optional, and creating objects that adhere to the defined interfaces. Happy coding!