This tutorial aims to introduce the basics of Augmented Reality (AR) development. We will explore the essential concepts, tools, and techniques used to create AR applications.
By the end of this tutorial, you will:
- Understand the basics of AR technology
- Be familiar with the leading AR development tools
- Know how to implement basic AR features
AR technology overlays digital information on real-world elements. AR applications can be used on various devices such as smartphones, tablets, and AR glasses.
The two primary tools for AR development are ARCore (Google's platform for building AR experiences) and ARKit (Apple's equivalent). Unity, a cross-platform game engine, is also commonly used for creating AR applications.
The fundamental AR features include:
- Tracking: This is how the device knows where it is relative to the world (e.g., ARKit's World Tracking).
- Scene Understanding: This allows the device to recognize and understand what it's looking at in the real world (e.g., ARKit's Plane Detection).
- Light Estimation: This allows the AR content to match the lighting conditions of the environment around it.
- User Interaction: This involves placing and interacting with AR objects.
// ARWorldTrackingConfiguration is a configuration that uses the rear-facing camera, tracks a device's orientation and position.
ARWorldTrackingConfiguration config = new ARWorldTrackingConfiguration();
// Run the configuration on the ARSession component.
ARSession.session.RunWithConfig(config);
// Create a new ARPlaneDetection
ARPlaneDetection planeDetection = ARPlaneDetection.Horizontal;
// Apply the plane detection
config.PlaneDetection = planeDetection;
// Run the configuration on the ARSession component.
ARSession.session.RunWithConfig(config);
// Enable the light estimation
config.LightEstimationEnabled = true;
// Run the configuration on the ARSession component.
ARSession.session.RunWithConfig(config);
In this tutorial, we covered AR technology basics, AR development tools (ARKit, ARCore, Unity), and basic AR features (tracking, scene understanding, light estimation, and user interaction).
To continue learning, explore more advanced AR features such as face tracking, 3D object detection, and persistent experiences.
For additional resources, visit the official documentation for ARKit, ARCore, and Unity.
Create an AR application that tracks the user's device position and orientation.
Extend the tracking application to include plane detection. The application should be able to recognize and visualize horizontal planes.
Modify the application to include light estimation. The AR objects should appear with lighting that matches the environment.
Remember, practice makes perfect. Keep experimenting with different features and exploring the functionalities of the AR tools. Happy AR developing!