Welcome to this comprehensive guide on creating 3D objects and integrating them into an AR (Augmented Reality) application. This tutorial aims to provide you with the skill set necessary to create 3D models and embed them in an AR environment, using a combination of 3D modeling software and AR development tools.
3D modeling is the process of creating a mathematical representation of a three-dimensional object. This is done using specialized software like Blender, Maya, or 3DS Max. These models can then be used in games, movies, and AR/VR applications.
For the sake of this tutorial, we will be using Blender to create a simple 3D object - a cube.
Now that we have a 3D object, let's integrate it into an AR application using Unity and ARCore/ARKit.
While Blender doesn't use traditional code, you can create objects using its Python API. Here's how you would create a cube:
import bpy
# Create a cube
bpy.ops.mesh.primitive_cube_add()
Here's a simple Unity script to place our cube in the AR scene when the user taps the screen:
using UnityEngine;
using GoogleARCore;
public class PlaceObject : MonoBehaviour
{
public GameObject objectToPlace;
void Update()
{
// Check if the user has touched the screen
if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
{
// Create a raycast hit
TrackableHit hit;
TrackableHitFlags raycastFilter = TrackableHitFlags.PlaneWithinPolygon | TrackableHitFlags.FeaturePointWithSurfaceNormal;
// If the raycast hits a plane, place the object
if (Frame.Raycast(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y, raycastFilter, out hit))
{
// Instantiate the object at the hit position and rotation
Instantiate(objectToPlace, hit.Pose.position, hit.Pose.rotation);
}
}
}
}
In this tutorial, we've covered the basics of 3D modeling, how to create a 3D object using Blender, and how to integrate that object into an AR application using Unity and ARCore/ARKit.
Next steps for learning include exploring more complex 3D modeling techniques and experimenting with different AR features like object detection and tracking. Other resources that might be helpful include the official Blender, Unity, and ARCore/ARKit documentation.