3D Object Creation

Tutorial 2 of 4

Tutorial: 3D Object Creation and Integration into AR Applications

1. Introduction

Welcome to this comprehensive guide on creating 3D objects and integrating them into an AR (Augmented Reality) application. This tutorial aims to provide you with the skill set necessary to create 3D models and embed them in an AR environment, using a combination of 3D modeling software and AR development tools.

What You Will Learn

  • Basics of 3D modeling
  • How to create a 3D object
  • How to integrate 3D objects into an AR application

Prerequisites

  • Basic understanding of programming concepts
  • Familiarity with a 3D modeling software (like Blender)
  • Familiarity with an AR development tool (like Unity and ARCore/ARKit)

2. Step-by-Step Guide

Basics of 3D Modeling

3D modeling is the process of creating a mathematical representation of a three-dimensional object. This is done using specialized software like Blender, Maya, or 3DS Max. These models can then be used in games, movies, and AR/VR applications.

Creating a 3D object

For the sake of this tutorial, we will be using Blender to create a simple 3D object - a cube.

  1. Download and install Blender
  2. Open Blender and create a new project
  3. Click on 'Add' -> 'Mesh' -> 'Cube'

Integrating 3D objects into an AR application

Now that we have a 3D object, let's integrate it into an AR application using Unity and ARCore/ARKit.

  1. Download and install Unity and ARCore/ARKit
  2. Import the cube from Blender into Unity
  3. Create a new ARCore/ARKit project in Unity
  4. Drag and drop the cube into the AR scene

3. Code Examples

Creating a 3D object in Blender

While Blender doesn't use traditional code, you can create objects using its Python API. Here's how you would create a cube:

import bpy

# Create a cube
bpy.ops.mesh.primitive_cube_add()

Integrating the 3D object into an AR application

Here's a simple Unity script to place our cube in the AR scene when the user taps the screen:

using UnityEngine;
using GoogleARCore;

public class PlaceObject : MonoBehaviour
{
    public GameObject objectToPlace;

    void Update()
    {
        // Check if the user has touched the screen
        if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
        {
            // Create a raycast hit
            TrackableHit hit;
            TrackableHitFlags raycastFilter = TrackableHitFlags.PlaneWithinPolygon | TrackableHitFlags.FeaturePointWithSurfaceNormal;

            // If the raycast hits a plane, place the object
            if (Frame.Raycast(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y, raycastFilter, out hit))
            {
                // Instantiate the object at the hit position and rotation
                Instantiate(objectToPlace, hit.Pose.position, hit.Pose.rotation);
            }
        }
    }
}

4. Summary

In this tutorial, we've covered the basics of 3D modeling, how to create a 3D object using Blender, and how to integrate that object into an AR application using Unity and ARCore/ARKit.

Next steps for learning include exploring more complex 3D modeling techniques and experimenting with different AR features like object detection and tracking. Other resources that might be helpful include the official Blender, Unity, and ARCore/ARKit documentation.

5. Practice Exercises

  1. Create a different 3D object in Blender (like a sphere or a cone) and integrate it into the AR application.
  2. Modify the AR application to place multiple objects in the scene.
  3. Create an AR application that allows the user to move the 3D object around the scene.